Hello! Welcome to the 4th GTA V/IV to SA Vehicle Conversion Tutorial.
After the model is optimized, all bugs are fixed and the model has new custom normals it's time to start adapting the car to the game. This tutorial consits of 6 main videos. There may be some additional extra videos later.
You'll learn how to place Pivot Points correctly, how to create double layered lights, petrol cap, move the seat positions, rescale wheels for SAMP and other things.
The videos. Don't forget to turn on the subtitles:
After the model is optimized, all bugs are fixed and the model has new custom normals it's time to start adapting the car to the game. This tutorial consits of 6 main videos. There may be some additional extra videos later.
You'll learn how to place Pivot Points correctly, how to create double layered lights, petrol cap, move the seat positions, rescale wheels for SAMP and other things.
The videos. Don't forget to turn on the subtitles:
- Part 1: Pivot Points
- Part 2: Rear Lights
- Part 3: Front Lights and light dummies
- Part 4: Making lights texture transparent in Photoshop
- Part 5: Numberplate, Seat positions, importing chassis_vlo and creating hierarchy.
- Part 6: Rescaling Wheels and adjusting suspension height (in 3ds Max).
And some links that may be useful for you:
CFG Studio 2.0 (Part 6)
Detail.Max and the Excel file can be found here (Parts 5-6)
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