Friday, 13 September 2019

[REL] Willard 500







Willard 500 from Grand Theft Auto IV 
Converted to GTA SA and edited by M4k3 
When Willard introduced this generation of model 500 in 1986 nobody took it seriously. The designers, who took the older model, shortened it a bit, took off the older 5.0L V8 and put smaller V6 instead and turned it into a FWD car, forgot to shorten the engine bay and, as a result, left too much free space. Though, this car was later recognized as a reliable and cheaper counterpart to bigger luxury sedans of that time. These days, this car is popular among loan sharks and other criminals due to the reliability and low price. 

Replaces Willard by default.

Features:
  • Works with and without ImVehFt and VehFuncs. Replacing brake hubs texture is no longer required for non-ImVehFt users. 
  • IVF Features: improved dirt on wheels, body and windows (use SAMPGraphicRestore in SAMP), brake hubs, steering wheel, brake lights, fog lights, indicators, reverse lights.
  • Optimized model and textures.
  • Works in SAMP.
  • New custom numberplates - San Andreas plates with changeable text (just like default GTA SA plates). 2 extra San Andreas plate variants and a Robada plate can spawn with VehFuncs installed.
  • Custom collision and flat shadow.
  • Custom handling, carcols, carmods, vehicles.ide settings can be found inside the settings txt file.
  • Can be used with SkyGFX, ENB Series, GFXHack or without them.
  • 2 car colors: 1 - car paint, 2 - car paint.
  • Uses scratches and shattered windows textures from vehicle.txd. GTA V styled scratch and shatter textures can be found inside Bonus folder.
  • Should be used with M4k3's New Car Animations mod.
  • Can be tuned in TransFender.
  • GTA SA styled reflections matching those of _F_ (Birdie). Brighter reflection texture (for windows, chrome, rims and lights) can be added in vehicle.txd from Bonus folder.

Wednesday, 4 October 2017

[REL] Albany Washington








Albany Washington from Grand Theft Auto V
Converted to GTA SA and edited by M4k3

Replaces Washington by default.

Features:
  • Optimized model (fixed holes, removed unnecessary poligons etc) and textures.
  • Works in SAMP.
  • GTA SA styled numberplates.
  • Has visible petrolcap.
  • Custom collision.
  • Flat shadow.
  • Realistic damage model.
  • 1 car color: 1 - car paint.
  • Adapted to M4k3's New Car Animations mod.
  • Can be tuned in TransFender
.
  • Works with and without ImVehFt (IVF features: dirt, indicators, reverse lights, brake lights, brake hubs, steering wheel).
    Adding vehgenbrakehub.png texture from "Alternative textures" folder in vehicle.txd is advised if ImVehFt is not installed.
  • Realistic enviroment reflection.
    More intensive reflection textures can be installed from "Alternative textures" folder (use them with GFXhack).
  • Credits:
    • Rockstar Games - original model and textures
    • DK22Pac - YTD/YDR/YDD/YFT and WFT2DFF converters

    Tuesday, 3 October 2017

    [REL] Declasse Merit











    Declasse Merit from Grand Theft Auto IV
    Converted to GTA SA and edited by M4k3

    Replaces Merit by default.

    Features:
    • Optimized model (fixed holes, removed unnecessary poligons etc) and textures.
    • Works in SAMP.
    • GTA SA styled numberplates.
    • Has visible petrolcap.
    • Custom collision.
    • Flat shadow.
    • Realistic damage model.
    • 1 car color: 1 - car paint.
    • Merit spoiler is included as tuning part (optional).
    • Adapted to M4k3's New Car Animations mod.
    • Can be tuned in TransFender
    .
  • Works with and without ImVehFt (IVF features: dirt, indicators, reverse lights, brake lights, fog lights, brake hubs, steering wheel).
    Adding vehgenbrakehub.png texture from "Alternative textures" folder in vehicle.txd is advised if ImVehFt is not installed.
  • Realistic enviroment reflection.
    More intensive reflection textures can be installed from "Alternative textures" folder (use them with GFXhack).
  • Credits:
    • Rockstar Games - original model and textures
    • DK22Pac - YTD/YDR/YDD/YFT and WFT2DFF converters

    [REL] Benefactor Schafter I









    Benefactor Schafter I from Grand Theft Auto IV
    Converted to GTA SA and edited by M4k3

    Adds new vehicle by default / Sentinel can be replaced.

    Features:
    • Optimized model (fixed holes, removed unnecessary poligons etc) and textures.
    • Works in SAMP.
    • GTA SA styled numberplates.
    • Has visible petrolcap.
    • Custom collision.
    • Flat shadow.
    • Realistic damage model.
    • 2 car colors: 1 - car paint, 4 - rims and chrome parts.
    • Schafter I tuning parts (bumpers and skirts) are included (optional).
    • Adapted to M4k3's New Car Animations mod.
    • Can be tuned in TransFender
    .
  • Works with and without ImVehFt (IVF features: dirt, indicators, reverse lights, brake lights, fog lights, brake hubs, steering wheel).
    Adding vehgenbrakehub.png texture from "Alternative textures" folder in vehicle.txd is advised if ImVehFt is not installed.
  • Realistic enviroment reflection.
    More intensive reflection textures can be installed from "Alternative textures" folder (use them with GFXhack).
  • Credits:
    • Rockstar Games - original model and textures
    • DK22Pac - YTD/YDR/YDD/YFT and WFT2DFF converters

    Sunday, 1 October 2017

    [REL] Grotti Turismo










    Grotti Turismo from Grand Theft Auto IV
    Converted to GTA SA and edited by M4k3

    Replaces Turismo by default.

    Features:
    • Optimized model (fixed holes, removed unnecessary poligons etc) and textures.
    • Works in SAMP.
    • GTA SA styled numberplates.
    • Has visible petrolcap.
    • Custom collision.
    • Flat shadow.
    • Realistic damage model.
    • 1 car color: 1 - car paint.
    • Has 1 extra - scoops on the rear fenders.
    • Adapted to M4k3's New Car Animations mod.
    • Can be tuned in TransFender
    .
  • Works with and without ImVehFt (IVF features: dirt, indicators, reverse lights, brake lights, brake hubs, steering wheel).
    Adding vehgenbrakehub.png texture from "Alternative textures" folder in vehicle.txd is advised if ImVehFt is not installed.
  • Realistic enviroment reflection.
    More intensive reflection textures can be installed from "Alternative textures" folder (use them with GFXhack).
  • Credits:
    • Rockstar Games - original model and textures
    • DK22Pac - YTD/YDR/YDD/YFT and WFT2DFF converters

    Saturday, 30 September 2017

    [REL] Pegassi Zentorno









    Pegassi Zentorno from Grand Theft Auto V
    Converted to GTA SA and edited by M4k3

    Adds new vehicle by default / Infernus should be replaced for SAMP players.

    Features:
    • Optimized model (fixed holes, removed unnecessary poligons etc) and textures.
    • Works in SAMP.
    • GTA SA styled numberplates.
    • Has visible petrolcap.
    • Custom collision.
    • Flat shadow.
    • Realistic damage model.
    • 2 car colours: 1 and 2 - car paint.
    • Adapted to M4k3's New Car Animations mod.
    • Can be tuned in TransFender
    • Zentorno tuning parts from GTA V (optional): 4 exhausts, 4 spoilers, one skirt, one sideblades option and 2 hoods.
    • Works with and without ImVehFt (IVF features: dirt, indicators, reverse lights, brake lights, fog lights, brake hubs, steering wheel). Adding vehgenbrakehub.png texture from "Alternative textures" folder in vehicle.txd is advised if ImVehFt is not installed.
    • Realistic enviroment reflection. More intensive reflection textures can be installed from "Alternative textures" folder (use them with GFXhack).
    Credits:
    • Rockstar Games - original model and textures
    • DK22Pac - YTD/YDR/YDD/YFT converter