Vehicle Conversion Tutorial 3: Model Optimizing


Welcome to the 3rd tutorial of GTA V/IV to SA vehicle conversion.
This tutorial is pretty big and it's about optimizing the model. Often GTA V and GTA IV models have some useless UV seams and borders between polygons that increase the file sizes. Sometimes they also have noticeable holes like here:

It's up to you whether or not should you fix the model. I recommend you to fix all the bugs and optimize the model as much as possible... unless you want to convert mods in the notorious Italian style...
Automan's Reaper
 
Automan's Pegassi Osiris
Automan's Rapid GT
Anyway, the tutorial consists of 13 parts (YouTube videos) and one extra tutorial (not based on Lokus). The finished parts are clickable
I'd also recommend you to read some tutorials on the Autodesk Knowledge website. You may learn something about 3ds Max tools from there (these tutorials are for 2014-2018 versions of 3ds Max but there aren't much differencies between these and the 2012 versions)

Align (used in Part 2; will be used in Tutorial 4)
Bevel Polygons (used for lights in Parts 5 and 12)
Extrude Polygons (used only in Part 12)
Peel the Geometry (used to fix UV mapping in Parts 5-12)
Smoothing Groups (Parts 5-12)
Reset XForm (Parts 9-11)
Standard Snaps (Part 2; Will be used in Tutorial 4)
Symmetry modifier (Parts 5-13)
Unwrap UVW modifier (used very often)

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