The next car, Pegassi Infernus, is finished. The work began on the 19th January 2017 but it was really slow (I've been working on other vehicles since too).
Pegassi Infernus from Grand Theft Auto V
Converted to GTA SA and edited by M4k3
Replaces Infernus by default.
Features:
.
Pegassi Infernus from Grand Theft Auto V
Converted to GTA SA and edited by M4k3
Replaces Infernus by default.
Features:
- Low DFF and TXD sizes.
- Works in SAMP (correct wheel size, doesn't crash when tuned if Infernus is the replaced vehicle).
- GTA SA styled numberplates.
- Has visible petrolcap.
- Custom collision.
- Flat shadow.
- Has 4 car colors: Primary and Secondary - body paint, tertiary - brake hubs color, quaternary - rims color.
- Realistic damage model.
- Can be tuned in TransFender
Adding vehgenbrakehub.png texture from "Alternative textures" folder in vehicle.txd is adviced if ImVehFt is not installed.
More intensive reflection textures can be installed from "Alternative textures" folder (use them with GFXhack).
- Rockstar Games - original model and textures
- DK22Pac - YTD/YDR/YDD/YFT converter
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