Wednesday, 4 October 2017

[REL] Albany Washington








Albany Washington from Grand Theft Auto V
Converted to GTA SA and edited by M4k3

Replaces Washington by default.

Features:
  • Optimized model (fixed holes, removed unnecessary poligons etc) and textures.
  • Works in SAMP.
  • GTA SA styled numberplates.
  • Has visible petrolcap.
  • Custom collision.
  • Flat shadow.
  • Realistic damage model.
  • 1 car color: 1 - car paint.
  • Adapted to M4k3's New Car Animations mod.
  • Can be tuned in TransFender
.
  • Works with and without ImVehFt (IVF features: dirt, indicators, reverse lights, brake lights, brake hubs, steering wheel).
    Adding vehgenbrakehub.png texture from "Alternative textures" folder in vehicle.txd is advised if ImVehFt is not installed.
  • Realistic enviroment reflection.
    More intensive reflection textures can be installed from "Alternative textures" folder (use them with GFXhack).
  • Credits:
    • Rockstar Games - original model and textures
    • DK22Pac - YTD/YDR/YDD/YFT and WFT2DFF converters

    Tuesday, 3 October 2017

    [REL] Declasse Merit











    Declasse Merit from Grand Theft Auto IV
    Converted to GTA SA and edited by M4k3

    Replaces Merit by default.

    Features:
    • Optimized model (fixed holes, removed unnecessary poligons etc) and textures.
    • Works in SAMP.
    • GTA SA styled numberplates.
    • Has visible petrolcap.
    • Custom collision.
    • Flat shadow.
    • Realistic damage model.
    • 1 car color: 1 - car paint.
    • Merit spoiler is included as tuning part (optional).
    • Adapted to M4k3's New Car Animations mod.
    • Can be tuned in TransFender
    .
  • Works with and without ImVehFt (IVF features: dirt, indicators, reverse lights, brake lights, fog lights, brake hubs, steering wheel).
    Adding vehgenbrakehub.png texture from "Alternative textures" folder in vehicle.txd is advised if ImVehFt is not installed.
  • Realistic enviroment reflection.
    More intensive reflection textures can be installed from "Alternative textures" folder (use them with GFXhack).
  • Credits:
    • Rockstar Games - original model and textures
    • DK22Pac - YTD/YDR/YDD/YFT and WFT2DFF converters

    [REL] Benefactor Schafter I









    Benefactor Schafter I from Grand Theft Auto IV
    Converted to GTA SA and edited by M4k3

    Adds new vehicle by default / Sentinel can be replaced.

    Features:
    • Optimized model (fixed holes, removed unnecessary poligons etc) and textures.
    • Works in SAMP.
    • GTA SA styled numberplates.
    • Has visible petrolcap.
    • Custom collision.
    • Flat shadow.
    • Realistic damage model.
    • 2 car colors: 1 - car paint, 4 - rims and chrome parts.
    • Schafter I tuning parts (bumpers and skirts) are included (optional).
    • Adapted to M4k3's New Car Animations mod.
    • Can be tuned in TransFender
    .
  • Works with and without ImVehFt (IVF features: dirt, indicators, reverse lights, brake lights, fog lights, brake hubs, steering wheel).
    Adding vehgenbrakehub.png texture from "Alternative textures" folder in vehicle.txd is advised if ImVehFt is not installed.
  • Realistic enviroment reflection.
    More intensive reflection textures can be installed from "Alternative textures" folder (use them with GFXhack).
  • Credits:
    • Rockstar Games - original model and textures
    • DK22Pac - YTD/YDR/YDD/YFT and WFT2DFF converters

    Sunday, 1 October 2017

    [REL] Grotti Turismo










    Grotti Turismo from Grand Theft Auto IV
    Converted to GTA SA and edited by M4k3

    Replaces Turismo by default.

    Features:
    • Optimized model (fixed holes, removed unnecessary poligons etc) and textures.
    • Works in SAMP.
    • GTA SA styled numberplates.
    • Has visible petrolcap.
    • Custom collision.
    • Flat shadow.
    • Realistic damage model.
    • 1 car color: 1 - car paint.
    • Has 1 extra - scoops on the rear fenders.
    • Adapted to M4k3's New Car Animations mod.
    • Can be tuned in TransFender
    .
  • Works with and without ImVehFt (IVF features: dirt, indicators, reverse lights, brake lights, brake hubs, steering wheel).
    Adding vehgenbrakehub.png texture from "Alternative textures" folder in vehicle.txd is advised if ImVehFt is not installed.
  • Realistic enviroment reflection.
    More intensive reflection textures can be installed from "Alternative textures" folder (use them with GFXhack).
  • Credits:
    • Rockstar Games - original model and textures
    • DK22Pac - YTD/YDR/YDD/YFT and WFT2DFF converters

    Saturday, 30 September 2017

    [REL] Pegassi Zentorno









    Pegassi Zentorno from Grand Theft Auto V
    Converted to GTA SA and edited by M4k3

    Adds new vehicle by default / Infernus should be replaced for SAMP players.

    Features:
    • Optimized model (fixed holes, removed unnecessary poligons etc) and textures.
    • Works in SAMP.
    • GTA SA styled numberplates.
    • Has visible petrolcap.
    • Custom collision.
    • Flat shadow.
    • Realistic damage model.
    • 2 car colours: 1 and 2 - car paint.
    • Adapted to M4k3's New Car Animations mod.
    • Can be tuned in TransFender
    • Zentorno tuning parts from GTA V (optional): 4 exhausts, 4 spoilers, one skirt, one sideblades option and 2 hoods.
    • Works with and without ImVehFt (IVF features: dirt, indicators, reverse lights, brake lights, fog lights, brake hubs, steering wheel). Adding vehgenbrakehub.png texture from "Alternative textures" folder in vehicle.txd is advised if ImVehFt is not installed.
    • Realistic enviroment reflection. More intensive reflection textures can be installed from "Alternative textures" folder (use them with GFXhack).
    Credits:
    • Rockstar Games - original model and textures
    • DK22Pac - YTD/YDR/YDD/YFT converter

    Wednesday, 20 September 2017

    [REL] M4k3's New Car Animations

    It had been a low-priority mod, it had some problems keeping me from releasing it earlier. Well, now it's here - my Car Animations mod.








    Features:
    • Compatible with ANY ped.ifp mod (it's possible to replace only the vehicle driving animations instead of replacing the whole ped.ifp). You will need IFP Editor for that.
    • New car seating animations (no more sticking legs out of the vehicle's bonnet etc).
    • New reversing animations for cars and trucks (CJ will look at the left mirror instead of looking back in trucks).
    • Fixed radio switching animation (it caused CJ's legs to be visible under the vehicle if you were driving a sports car like Infernus).
    • Fixed the glitched face for Wayfarer passenger.
    • Fixed bugs with characters breasts (Quad passenger, car sitting animations, Wayfarer passenger).

    [REL]Vapid Bullet








    Vapid Bullet from Grand Theft Auto V
    Converted to GTA SA and edited by M4k3

    Replaces Bullet by default.

    Features:
    • Optimized model (fixed holes, removed unnecessary poligons etc) and textures.
    • Works in SAMP (Bullet should be replaced).
    • GTA SA styled numberplates.
    • Has visible petrolcap.
    • Custom collision.
    • Flat shadow.
    • Realistic damage model.
    • 3 car colours: 1 and 2 - car paint, 3 - brake hubs.
    • Should be used with M4k3's New Car Animations mod.
    • Can be tuned in TransFender
    .


  • Works with and without ImVehFt (IVF features: dirt, indicators, reverse lights, brake lights, brake hubs, steering wheel).
    Adding vehgenbrakehub.png texture from "Alternative textures" folder in vehicle.txd is advised if ImVehFt is not installed.
  • Realistic enviroment reflection.
    More intensive reflection textures can be installed from "Alternative textures" folder (use them with GFXhack).
  • Credits:
    • Rockstar Games - original model and textures
    • DK22Pac - YTD/YDR/YDD/YFT converter